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- on mouseDown
- global ngyou
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of cast "dnmyUNDO"
- else
- set the castNum of sprite clickOn() to the number of cast "myUNDO"
- end if
- updateStage()
- end repeat
- delete line ngyou of field "Selected"
- delete line ngyou of field "zSelected"
- set ngyou to ngyou - 1
- set the visible of sprite 13 to 0
- set the castNum of sprite clickOn() to the number of cast "myUNDO"
- updateStage()
- end
-